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Andrew Ian McCall
  • Work
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3D Modeling

I have over 6 years of experience with editing, texturing, and rendering of all types. Most of the models you see here were modeled in Autodesk Maya.

Box modeling involves starting with nothing more than a simple polygon cube, and ending with a complete, complex poly mesh. Most of the models you see here started out as cubes, and through countless extusions and the careful pushing and pulling of verts, they became the models you see below. They are also all "built to smooth," no help from z-brush here.

content_mccallandrew_project2_002.jpg
content_mccallandrew_project2_000.jpg
wireLabelScene03.png
mccallAndrew_GA361_001.jpg
colorGroup.jpg
LT Family Split.png
mccallAndrew_GA361_002.jpg
pipeThumbnail01.jpg
mccallAndrew_GA361_003.jpg
content_mccallandrew_torso_001.jpg
DesktopCSSBlur.png
content_mccallandrew_torso_005.jpg
mccallAndrew_GA361_airShip002.jpg
mccallAndrew_MA266_001 (1).jpg
warehouseDraftTOP.png
mccallAndrew_MA266_001.jpg
labelTacCutawayRender04.png
mccallAndrew_MA266_002.jpg

© Andrew McCall, 2023